randym77 opened this issue on Aug 29, 2005 ยท 20 posts
Little_Dragon posted Tue, 30 August 2005 at 12:37 AM
yeah?..why not?
Because partial shader-tree MAT poses don't quite work properly. If I strip out everything except the displacement channel info, the pose will apply the map to the material as expected, but the diffuse and specular channels change also. I always ended up with a shiny blue (albeit displaced) material.