randym77 opened this issue on Aug 29, 2005 ยท 20 posts
Gareee posted Tue, 30 August 2005 at 12:44 AM
That book does sound cool. When Poserworks OPM'd me about it, and wanted to know if I thought it would be a valuable tool, I said HELL Yeah! Have you seen some of those node setups Ockham and Ajax and Oliver over at RDNA come up with? It's great that they post pics of the connections, but it takes forever sometimes to hook them all up properly. I'm hoping his new partial shader format is adopted by the comminuty, and when we see things like the slime shader announced, that we see a pic, but ALSO a link for the partial shader. It's also very nice to have a built in mat writer, as opposed to having to do it the hard way, from a saved prop or figure. It sounds like he's going to do an update (he did 3 for Particles in like 3 weeks, and has released a whole pile of freebie effects settings for it as well), so I'm sure as good ideas pour in, he'll adopt them. I originally asked him if there was a easy way to build in wacro creation so we could make wacros for partial effects like specular ansitropic for "wet" surfaces n such, and he expanded on a whole system to save them, and load them without having a few billion wacros hanging around. IMHO like WardRobe Wizard and Particles 2.3, it's one of those must have base utilities fo P6 owners. (It's probably the first I'd recommend adding.) He's still bug squishing the Mac version, but once its done, he mentioned adding suggestions people are coming up with. Poserworks is up there with PhilC in my book, and utilities like this are just making P6 better every day!
Way too many people take way too many things way too seriously.