randym77 opened this issue on Aug 29, 2005 ยท 20 posts
Gareee posted Tue, 30 August 2005 at 12:46 AM
">> yeah?..why not? Because partial shader-tree MAT poses don't quite work properly. If I strip out everything except the displacement channel info, the pose will apply the map to the material as expected, but the diffuse and specular channels change also. I always ended up with a shiny blue (albeit displaced) material." Hmm never noticed that, but I really haven't gotten into using displacements much yet. (another trick on my learning list!)
Way too many people take way too many things way too seriously.