-Timberwolf- opened this issue on Aug 31, 2005 ยท 18 posts
wolf359 posted Wed, 31 August 2005 at 6:05 PM
FBX from poser will likely NEVER happen with posers current "bone" system This is because Poser uses axis-dependent weighting for 'Joint Parameters' three axis's for each bone It bases its 'bone' deformations on each axis, averaging them together. even if these averaged weights are fed into a standard weight map Like those used in MAX, MAYA ,Lightwave, Cinema4DXL. Softimage et al properly, these high end apps bones will not take note of them (Real bones seem to ignore these dynamic changes and stick to the initial maps) this is why FBX from poser is a Non Starter. This is why the expensive "CR2 to Bones" plugins from Greenbriar studios will only give you a rigged poser figure in the target apps(Lightwave&Cinema) standing in the default "T" arms out position needing to be properly re-weighted if you plan on bending any joints. MarkDC has a program/plugin that supposedly converts poser figures to rigged characters in MAX and softimageXSI but im sure its highly specialized and not based on the FBX exchange format FBX is the industry standard for cross application integration, hell even wings3D and My new seat of Carrara pro4 has FBX export Trust me, if FBX from poser was possible someone would have done it a LONG time ago.