Forum: Poser - OFFICIAL


Subject: BVH files

ssween opened this issue on Aug 30, 2005 ยท 16 posts


Dale B posted Wed, 31 August 2005 at 6:37 PM

It would be a start to fixing it, yes. If you just wanted to bridge the two animations, you would need to add enough frames between the two so that the figure could assume the 'at attention' pose at the beginning of the second section. And you would have to tweak the hip location to allow for the inevitable motion that assuming that pose from a moving state would take. One way to do it is to turn the IK on for one leg once the foot is on the ground. This becomes your pivot point that the body weight is on until you get both feet under it. Ths is where trial and error, making small animations in preview mode for quickness, and the good old Mark 1 Eyeball come in. And more 'takes' than you would think. The human eye analyzes things below the conscious level constantly; one of the reasons I prefer models with articulated toes. You can't tell so long as shoes are on, but if the model is barefoot, and those feet don't flex correctly, even if you don't identify the problem, the back of your mind says 'wrong'. And the illusion of life is blown. The main problem you would have blending those two loops is weight distribution; the tilt of the pelvis, the angle of the shoulders, the overall slant of the body as it counterbalances the motion will take some tweaking to get right. But it is doable, as as long as you save often (and use some kind of unique system, be it like 001, 001a, whatever) so you don't lose a successful tweak, you will learn a lot in the process. Not to mention lose some hair, create new profanities, and leave teeth marks in your computer case. But that's part of the fun...... :P