CStrauss opened this issue on Aug 31, 2005 ยท 20 posts
Rhale posted Wed, 31 August 2005 at 6:55 PM
The HSV node can desaturate the color (turn it grayscale) like you can do in Photoshop. This method easily lets you, say, make the face grayscale and keep the lips and eyes in color. Connect a HSV node to the diffuse color for your character, plug the character's texture map into the HSV color input and set the saturation to zero (or adjust to taste to vary the effect)