CStrauss opened this issue on Aug 31, 2005 ยท 20 posts
Rhale posted Thu, 01 September 2005 at 10:25 PM
Okay, after a couple of test renders I think I got a better result by plugging the characters texture map into the Value input of the HSV node and leaving all the values at 1.0
Here's a picture of the material room setup.
http://img.photobucket.com/albums/v226/Saturn5/hsv_1.jpg
Your lighting setup will play a crucial role in the final look, of course - I used the Daz Global Outdoor for the test render.
Message edited on: 09/01/2005 22:39