Acadia opened this issue on Sep 01, 2005 ยท 83 posts
BastBlack posted Fri, 02 September 2005 at 8:19 AM
Wow. So it's easier to make dynamic clothing than conforming clothing? PhilC says to change comforming clothing to one sided. Huh? Also I've read there need to be "stress" polygons on the diagonal. How do you so that? Does no one have PhilC's dynamic Clothing Creator? It looks like it uses displacement maps, am I correct in that guess? And lastly, where can I find info on dynamic hair, and converting to dynamic hair. Why would one convert confrming hair (hair props) into dynamic hair, isn't that impossible? Dynamic hair is guide hair, not a mesh, right? Or do you mean "clothifing" hair? One tutoral I looked at said go to frame 15. If the animation stops at 17, perhaps you should switch from 30 frames to 15? bB <-- who doesn't understand why one would animate clothing to make it fit.