Forum: Poser - OFFICIAL


Subject: Dynamic Clothing..... Love'em or hate'em?

Acadia opened this issue on Sep 01, 2005 ยท 83 posts


templargfx posted Fri, 02 September 2005 at 8:44 AM

Yes, Clothifying a conforming hair object. its not as hard as it sounds, load the hair, put V3 in zero pose, set the hair using associated morphs so that no hair "strands" and touching her body, export as object, re-import as object. load into cloth room, then run a simulation with no collisition objects set, do the whole 30 frames. now the hardest part. click on "constrained group" and move through the frames until you find a nice one where each strand or strip of hair has fallen away from the scalp section, highlight all vertices on the skullcap object and highlight all the vertices at the end of each hair strip. probably made no sense, but thats how you do it! the most successful way to setup a scene for dynamic cloth is to have frame 1 at zero pose, and then frame 15 (I use 20 myself, but any frame around this area will do) in a 30 frame animation will have the final pose you want the character to be in, this then leaves a further 10-15 frames for the cloth to "settle" for complex poses (such as lying down) I use 100 frame animation, and set the final pose at around 30 instead of 20.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser