Acadia opened this issue on Sep 01, 2005 ยท 83 posts
LostinSpaceman posted Fri, 02 September 2005 at 5:43 PM
Turning body parts invisible doesn't solve dynamic poke through. The cloth can not intersect with the body or it throws off the draping and simulations whether the body part is visible or not when the simulation is set to cloide and drape over the body. The Clothing article should have room between itself and the figure before you run the simulations or the calculations either crap out or run way past the frame counts you've set until they run out of memory and again crap out. My problem is in trying to use dynamic clothing made for V3 on Jessi and their default Zero poses aren't the same so getting the clothing settled over Jessi takes a lot of finesse to keep the clothing from touching her body while still being free to drape.