Forum: Bryce


Subject: Pan and Zoom troubles

REALOldNick opened this issue on Sep 03, 2005 ยท 38 posts


REALOldNick posted Sat, 03 September 2005 at 11:31 PM

Stop using the magnifying glass to zoom and the hand to >pan. They are intended to be used with the orthogonal >views (top, front, right, ect...) Use the camera controls >to move the director and camera views. So are you saying, in a roundabout way that you can repeat my stated problem, in Director's View? I keep getting told this, as if it's the solution. If I am "not supposed to use it" then gray the silly thing out in the scenes where I am not supposed to use it. But I do not want that, as they have a completely different effect! If you Zoom out, you get a smaller image of the same "Focal length". If you use the camera controls you actually move the camera away from the scene , thus flattening it, Zooming in is then like using a Tele lens on a distant object, and literally gives completely different perspective. Which is as it should be. A photographer uses this. >When you use the hand to pan, you are not moving the >camera. Agreed. >The zoom button work by changing the viewpoint's scale, again, they don't actually do anything to the camera. See above. They do. They act differently. You can see the effect if you understand how a camera works, as I describe. I have posted about this. This is partially misinformation. When you zoom in and out, it does affect the camera. It affects Focal length. You can see this if you use Camera View and then Zoom that. The Focal Length actually changes on the Camera if you then look at it in Director's view. In Dir's view, as I describe above, you see the effect of this. All this about not affecting the camera is all very well, whether true or not. But if I render the image, the result is what I did. I want to be able to set that result as I want it. I want to move the camera back, then zoom in so I get a full screen, without fisheye. I am known as the Director, by their choice, not mine. {letting you do something wrong isn't a bug, it's a feature} Beg pardon? - It's only a feature if I can use that "wrong" thing to produce predictable, useful results. -It's so easy to disable a "feature" if it's not supposed to be used. However, I do feel that in the Dir's View, there are two distinct functions. One of them does not work very well. {The camera and the directors view are the same thing with two exceptions: the camera is a selectable object in a scene, and the director will let you rotate around an object.}