Acadia opened this issue on Sep 01, 2005 ยท 83 posts
Letterworks posted Mon, 05 September 2005 at 3:12 PM
Some items, socks and shoes come to mind, as well a gloves work better as conformers. Heck, some shoes look more realistic as props. I don't think thick platform soles bend all that much. But many clothes work well as dynamic. DIsplacement mapping, as Jim's pointed out, can adda great deal of realism with very low processor overhead. I think hybreds will eventually take the lead. If there was only a was to cofrom PART of an item, say the upper part of a dress, and let the lower skirt be dymanmic... unfortunatley all of my feable efforts havent worked out very well. the lower skirt always pulls away form the top. mike