IanJamesWilson opened this issue on Sep 06, 2005 ยท 35 posts
maxxxmodelz posted Thu, 08 September 2005 at 7:56 AM
"besides Eovia's implementation is way better as the imported animated poser figure can interact with Carrara's native scene effects" I don't know about C4D, but Bodystudio, at least for 3dsmax, can interact with most of the native Max effects and modifiers; including particles, dynamics, materials, and mesh deformers. The only thing you can't do to the .pz3 is alter animated sequences or pose the characters from within the Max environment. That function is still tied to Poser. "$2000 dollars and upwards is a lot to spend on a hobby." Sure is. Then again, I know a lot of folks who have hobbies that require far greater expense! My nephew must have spent at least that much on video games alone, and an acquaintance of mine collects depression-era glass, which isn't cheap. LOL. Not to mention, there's many of us who do commissioned works as well, so for us, it's an investment... AND a write-off. ;-P
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.