Nalif opened this issue on Sep 08, 2005 ยท 47 posts
Tyger_purr posted Thu, 08 September 2005 at 8:34 AM
from what i have seen, the reason there has not been much in the way of procedural shaders is that P5 was largely rejected (too buggy) and p6 is still kinda new. So many people are still in the P4 material mind set and think every thing has to be done in jpg images. the procedural shaders are also a big jump from the jpg textures so the learning curve hasnt been overcome yet.
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