Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


Tyger_purr posted Thu, 08 September 2005 at 8:52 AM

Procedural textures eat up processor time. My memory will reach its limit of textures long before my processor runs out of time. :) I have read a discussion on which takes more to use, textures or shaders. If i recall correclty it was determined that most shaders are not as resource intensive as a hi res texture. Some such as Reflect and Refract are very resourse intinsive. re: embracing shaders- D|S doesn't do procedural shaders. DAZ has not embraced them. From what i understand DAZ requires products to be P4 compatable. P5/6 compatability is added to many brokered products but i dont recall seeing seeing any DAZ originals that have p5/6 materials. also (to the best of my knoledge) DAZ has not even updated thier "big line" (M3 and V3) to connect their bump maps in P5/6.

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