Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


face_off posted Thu, 08 September 2005 at 8:55 AM

I think it is easier to say "we could see amazingly realistic skin shaders without the use of a single image map" than to actually do it. There are some pretty fundamental issues with implementing such a thing - the number 1 being that uv's are not evenly spaced across the model, meaning any procedural texture gets pushed and pulled by the uv's resulting in a pretty ugly texture up close. For all packages, more maps = a higher level of realism. Hopefully hardware will develop at a faster pace than our ability to invent new maps.

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