Nalif opened this issue on Sep 08, 2005 ยท 47 posts
JHoagland posted Thu, 08 September 2005 at 10:48 AM
And don't forget that many vehicles and props are "bloated" as well. Model-makers need to realize that a 150,000 polygon tank is not "showing off your skills"- in fact, a 150,000 polygon tank only slows down rendering. Does the model have to be that detailed? Maybe. Could some of the detail be added with a texture map or displacement map instead? Probably. And what is the usage of Poser- are people using it to make mural-sized images, where an audience will see the figure's pores and skin blemishes? Or are most artists using Poser to make images to be displayed online? If so, do you really need two super-detailed 4000x4000 image maps (for the figure's head and body) when you're going to reduce your final image to 800x800 pixels? Or have we just become accustomed to "bigger is better"? Would texture makers make 6000x6000 texture maps if Poser could read them? Would model-makers make 500,000 polygon models if Poser could support them? Now, sure, the argument can be made that texture-makers want to "stay ahead of the curve" and make their textures better than everyone else's. But, how far ahead of curve is too far? At what point do the textures become too large to be used on the average user's computer? And for merchants, do they really want to cut out the potential customers who have lower-end machines? --John
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