Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


Tashar59 posted Thu, 08 September 2005 at 11:52 AM

"At what point do the textures become too large to be used on the average user's computer? And for merchants, do they really want to cut out the potential customers who have lower-end machines?" That's not true. You can reduce the texture, but you can't increase it very well. I would rather have the big map and use as I need it. If you start making low rez textures, merchants would start losing the majority of buyers. P4 users do need higher rez figures. It's a fact, P4 dosen't have smoothing like P5/P6, Shade and many other apps do. I don't know if DS has it. I agree that many of the props have gone overboard a bit in the wrong places. To little and P5/P6 smoothing can do some strange things and look bad in P4. I think many modelers don't understand the apps that the model is going to be used in. Question would be, how do we get a standard set of does and don'ts everyone can follow.