Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


maxxxmodelz posted Thu, 08 September 2005 at 1:28 PM

"Stay P4 compatible and get the DAZ Studio market, too..."

Hmmm. Stay compatible to capture the market of a FREE application? That's not going to be very easy. It's like Lightwave trying to capture the Wings3D market. Free app users are usually extremely loyal, otherwise they'd have the more expensive and well-known counterpart by now. There's some reason dedicated users of D|S went with that app (be it financial or otherwise), and creating MORE content that they can just use in D|S isn't going to bring them over to your side. You need to show something different... something 'better'.

Mesh detail will show always, displacement only when rendered... Displacement uses render time, too.

The fact that it will show "always" is part of the problem. Super-high res meshes bog down the viewport, you can't add a ton of things along with them, and they render very slow. Animating a fully loaded V3 in a viewport is kind of a drag when you have a complete environment for her to interact with. If there was a way to decimate the figure temporarily in the viewport, that would be good (and no, working in bounding box mode isn't the answer). ;-P Firefly is a REYES renderer with non-view-dependant smoothing. These kinds of renderers are known for their displacement capability, because it's extremely fast compared to sub-divided displacement that other renderers use. It may take a little extra time, but if you're not raytracing anything, it's not extremely noticable.

Message edited on: 09/08/2005 13:37


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.