Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


nomuse posted Thu, 08 September 2005 at 1:55 PM

I also like to have that 4,000x 4,000 tex avail, in case I want to render half a face at monitor-filling size. The textures that I use most often, I've reduced myself to more reasonable sizes. However, 4K is not always 4K. I have a number of textures in my Runtime that pretty obviously were blown up by 4 times or more...some of them have a bit of high-detail work added on top of the blur, but others, it's just a big texture -- NOT a detailed one. Proceedurals are time-consuming to write. They also need a lot of tweaking and layers...and very possibly a few lower-resolution image-maps as part of the layers and controls...to get truly realistic results. I have a peculiar attitude about textures, myself. I find the majority of work out there, proceedural or not, has that "flood fill" look. The real world doesn't do surfaces like that. And real light in a real space remains more complex than our available render engines. I don't find a texture realistic unless it has some "dirt" on it, and unless it makes sense within the surface; a brick wall is never flood-filled; it has corners, it gets stained under fittings and spattered near street level -- and all of these are dependent on some method to fit the texture (proceedural or not) specifically to the surface. I also have a peculiar attitude about Poser4. It may be correct to say the user base has mostly migrated to 5. It is probably correct that the vocal users are now on 5 or 6. But thinking of this as "lazy people who haven't upgraded and should" is an apples and oranges situation. Think of Poser4 as a different program; as different from Poser5 as DAZ Studio is. You don't need PhotoShop to take the red-eye out of a vacation photograph. You don't need Max to make a simple model of a sword. For many users, Poser4 is the method and the technology that works just fine for their needs. And even if they are technically using Poser5, I think you will find a great many are basically using Poser4 methods and materials and so forth -- with only occaisional forays into the new functionality. We simply haven't migrated in useage yet. Dynamic clothing is still a minority, dynamic hair definately so -- and proceedural textures are an almost untapped resource. The average user as of this moment, regardless of the program version they are using, is still looking for JPEG texture maps. Until the entire Poser community has advanced to where proceedurals and dynamics are the norm, it is silly and self-defeating to look at texture maps as "legacy support" and "the great iron chains of the past."