Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


momodot posted Thu, 08 September 2005 at 2:08 PM

Attached Link: Nice Mesh by obm890 in MP

I always thought that wioth Poser's nasty file handling that if I set the max texture in P6 it would load the full size texture, turn it into a .bmp of huge size and then reduce it down to a binary size such as 2048 or 1024 meaning that for memory to be saved the texture had to be downsized before using it in Poser. I also thought that in a render Poser only used binary sizes, 512, 1024, 2048, 4096 so renders could be sped up by resampling to those sizes befor opening Poser. Is any of that true? I find mesh bloat even in completely regular rectilinear props and scenes I have bought. Mesh on planes that one would not reasonably be expected to deform. obm890 is one of my most favorite modlers ever precisly because his work has great realism combined with economical use of mesh. All the best modlers like BATLAB etc. use very light mesh.