operaguy opened this issue on Sep 08, 2005 ยท 23 posts
Starkdog posted Thu, 08 September 2005 at 8:00 PM
I'm amazed to see so many threads about non-DAZ characters having crappy JP's and bending. The only way DAZ can offer such bending is using tons of JCM's, ERC, and a bunch of circular falloff zones. Sure V3 may look nice when posed, but try to make clothing for her without JCM, ERC, and other corrective measures. Your clothes will look terrible when conformed to V3 and posed. With that said, perhaps somebody( Possibly at e-frontier), could release an advanced rigging module, so that Poser characters can take a Maya or Max rig that includes weight-mapping, true collision, and ragdoll physics. This way, we would be able to have much better rigged characters; so one could set up the scene, simulate, and render in Poser, with the quality and functionality of a higher-end application. -Starkdog