Nalif opened this issue on Sep 08, 2005 ยท 47 posts
JWFokker posted Thu, 08 September 2005 at 8:11 PM
More polys is better, without a doubt. New video games have 40k+ poly models. For CARS. A human figure is significantly more complicated than a car. What Poser needs is hardware acceleration. An x86 CPU is not exactly well suited to 3D work. That's why there are graphics cards. And it's getting cheaper every day to get a hell of a lot of rendering horsepower. nVidia now makes some of the most powerful cards for CG work, and you know what? They're just modified versions of their standard consumer cards. If only Poser, Vue, etc, supported hardware acceleration, you could have a hell of a lot more polys and much higher resolution textures in each scene. And we're talking single frame renders. Current cards can nearly do Poser level work in real time. These software companies need to get on the hardware acceleration bandwagon. A few Linux OS's already have hardware acceleration for the DESKTOP. Windows Vista will make it a commonplace thing when it debuts next year. I'm willing to bet that come next year, our 3D modelling applications still won't take advantage of our 3D accleration capable video cards.
Message edited on: 09/08/2005 20:14