Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


svdl posted Thu, 08 September 2005 at 8:34 PM

Vue CAN import Poser 5/6 stuff. Just not all of it. Vue 4.5 Pro without the Mover plugin can import static scenes that are P4 compatible, whether they're made in P4, P5 or P6, doesn't matter. Vue 4.5 Pro with the Mover plugin can import Poser animations, including dynamic cloth and hair. Vue 5 d'Esprit: same story Vue 5 Infinite has the Mover plugin built in, it can import P5 and P6 scenes. P6 external morph targets are not supported, but it's no problem to save a scene without external morph targets, and it will not diminish the quality of the scene. Dynamic cloth has been changed in Poser 6 SR1 and can't be imported right now in Vue. It seems e-on is working on an update (though they're taking their sweet time). Vue does not import the Poser 5/6 procedural materials. And Vue doesn't smooth the meshes as well as P5/6 do. So for closeups rendered in Vue hi-poly figures are still needed. By the way, a portrait rendered at high resolution benefits from hi-poly meshes too - P5/P6 polygon smoothing cannot completely eliminate the typical polygon edges in a lo-res closeup. Still, V2 in P5/P6 with polygon smoothing renders smoother than V3 in P4. I'd love to see more products that take advantage of the P5/P6 capabilities. While I think that it's mathematically quite tough to reproduce the irregularities of human skin, a combination of procedural shaders with lower resolution texture/displacement maps should be able to produce very realistic skin - more realistic than a 6000x6000px texture map alone. Same goes for dynamic cloth and hair. Well made dynamic cloth beats conforming clothing any time of the day when it comes to loose flowing cloth. But there's so few merchants who dare to take the plunge, and so we still see skirts and dresses appear on the MP that need dozens or even hundreds of morphs to make them drape more or less realistic. Twiddling the dials to get them right usually takes much more time than a straightforward calculation in the cloth room.

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