Nalif opened this issue on Sep 08, 2005 ยท 47 posts
maxxxmodelz posted Thu, 08 September 2005 at 9:38 PM
Attached Link: http://forums.cgsociety.org/showthread.php?t=187263
***"More polys is better, without a doubt."*** I disagree. Just arbitrarily subdividing a mesh is useless. A 40k poly car is fine, so long as the mesh detail is logically distributed. Same with human figures. Logical, mindful modeling is much more important than polygon count. I think any experienced modeler will agree. Displacement maps, and displacement technology is becoming MUCH more powerful, and changing the direction 3D is headed. Have a look at the link above, and see what can be done with just 340 polygons. That's obviously beyond the capacity of what Poser's displacement can do currently, but more and more applications are looking at this approach as a new and exciting way to handle detail. Viva la Zbrush. ;-)Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.