Nalif opened this issue on Sep 08, 2005 ยท 47 posts
templargfx posted Thu, 08 September 2005 at 10:26 PM
Reducing an object vertex count does not mean you are going to have to re-rig it in poser. take for example, my last go at this: Ultimate Wings are EXTREMELY over detailed, they are a figure with bones and groups etc etc. I loaded the obj file into PolyTrans, used the option to split object into groups (this splits the mesh into the groups that are setup for the different bones) then used the Polygon Reduction option to reduce the models polys to 30% of its original mesh count. after doing this with each of the groups, I then re-exported the mesh replacing the original .OBJ file that came with the wings. (backing up the original of course) jumped back into poser, double-clicked on the icon for Ultimate wings. BOOM in came my newly mesh optimised wings. applied textures (UV's stayed just the way they were) jump into my gallery if you want to see these reduced mesh wings in a render its not hard, and there was no loss of quality in the poser render, even after removing 70%!!!!! of the original model.
TemplarGFX
3D Hobbyist since 1996
I use poser native units