Nalif opened this issue on Sep 08, 2005 ยท 47 posts
svdl posted Thu, 08 September 2005 at 11:52 PM
Just got an idea, don't know if it's feasible or not. One of the major reasons to have a higher polygon density at the joints is those bending problems. That's where JPs and JCMs come in. Since materials in P5/P6 are animatable, and an animated material produces a value parameter dial on the figure, would it be possible to do Joint Controlled Materials? In that case, Joint Controlled Morphs could be replaced/augmented by Joint Controlled displacement - and some other things too, since skin stretched taut over bones (bent elbows, knuckles) looks different from looser skin due to the displacement of blood.
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