Nalif opened this issue on Sep 08, 2005 ยท 47 posts
maxxxmodelz posted Fri, 09 September 2005 at 12:40 AM
"Since materials in P5/P6 are animatable, and an animated material produces a value parameter dial on the figure, would it be possible to do Joint Controlled Materials? In that case, Joint Controlled Morphs could be replaced/augmented by Joint Controlled displacement - and some other things too, since skin stretched taut over bones (bent elbows, knuckles) looks different from looser skin due to the displacement of blood." Interesting idea, definitely worth deeper exploration. I don't know if Poser's 8-bit displacement will work well for this, but I know there's a workaround involving the use of floating point 16 bit displacement maps, but could they be animated in this way? I don't know if I'm explaining it right, but hopefully you know what I mean. Messiah:Studio has some kind of clever implimentation of animated displacement that can do things like this. I'm sure it's quite complex, but I don't have that app.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.