Forum: Poser - OFFICIAL


Subject: High-res: Are we going too far?

Nalif opened this issue on Sep 08, 2005 ยท 47 posts


AntoniaTiger posted Fri, 09 September 2005 at 3:47 AM

I'm inclined to the view that people do some slightly silly things with textures and UV mapping. It's worth looking at the changes there have been in the UV map layout since P3 with its one-map-per-object limit. The modern standard should have body, head, and eyes as seperate texture maps. On some older figures the eyes use a corner of the head-map, and a choice of eye textures can easily waste disk-space or render-time memory. Lips have the same problem, but it wouldn't be impossible to re-arrange the UV mapping yourself.[1] You'd need a huge close-up to justify a 500-pixel eyeball. I think you could do good things with a seperate UV map for the hands. What I've found annoying is those clothing sets which have multiple components, so you could use the skirt from one set and the top from another, but use a single UV map for the whole set. You only use 500 pixels for each component, and you;re tying up render-time RAM for maybe 4 times that.[2] [1] Open the figure in UVmapper and use select by material on the lips. Drag the handles to maximise, and save the .obj under a new name. Save a .uvs as well. And don't forget a texture template. [2] UV mapper again, and you get much better tshirt slogans afterwards.