Forum: Bryce


Subject: Question about UVmapping?

bandolin opened this issue on Sep 09, 2005 ยท 8 posts


UVDan posted Fri, 09 September 2005 at 1:03 PM Forum Moderator

Bandolin what you want is to place an object off camera to cast reflections on to your blade, which can be handled in Bryce. You could also map a photo or background shot to your uv mapped metal. You map your object, then paint the map in photopaint. If you want to fake a reflection map by painting one on the blade, you can do it while you are painting the blade in photoshop. Photopaint, Painter, and Paint Shop Pro work well also.

I am enclosing a screen shot that shows how to assign a reflection map to a material in Bryce this works on both uv and non uv mapped objects because it is done in the material editor. Here I have a assigned a cloud picture as a reflection map after clicking in the reflection slot. Please note this does not seem to work very well as it makes the darker areas of the image less reflective than the lighter areas of the image.

Message edited on: 09/09/2005 13:05

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