smcquinn opened this issue on Feb 27, 2001 ยท 9 posts
smcquinn posted Tue, 27 February 2001 at 2:27 PM
The method I'm developing utilizes the master projection options in the Vertex Modeler (properties tray). The practicality of a parametric shape on any particular part of the model depends on having good projection coverage for that area. A key ingredient is to use sectored grids as projection templates to guide the painting of opacity masks (textures, too, although for this image I used maps only as masks and blenders). With my paint program open in a small window over Carrara, I can paint, save, and reload in Carrara for progressive improvements. Also employed the DCG slope function to make separations based on the contours of the model. These methods do not rely on uv maps (which are really a pain, even with UVMapper). What would be really great for Carrara 2 is the ability to use any favorite paint program within Carrara by simply clicking on a texture map in a shader tree. A bit more involved than using Maxon's Bodypaint 3d, but a whole lot cheaper. SMcQ