imagist opened this issue on Sep 10, 2005 ยท 15 posts
Kiera posted Sun, 11 September 2005 at 8:54 PM
For the large hand size I just scaled Jessi's hands. I doubt that would look right in close up renders, though. Those offset fingers are something I've seen on Vicki, Stephanie, etc.. always after applying a pose. I made a handfix pose for V3 to fix it.. maybe someone with some spare time can translate it to Jessi. Here's my handfix pose for V3: { version { number 4.01 } actor rHand:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rThumb1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rThumb2:1 { channels { { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rThumb3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rIndex1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rIndex2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rIndex3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rMid1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rMid2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rMid3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rRing1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rRing2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rRing3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rPinky1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rPinky2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor rPinky3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lHand:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lThumb1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lThumb2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lThumb3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lIndex1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lIndex2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lIndex3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lMid1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lMid2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lMid3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lRing1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 00 } } } } actor lRing2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lRing3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lPinky1:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lPinky2:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } actor lPinky3:1 { channels { translateX xtran { keys { k 0 0 } } translateY ytran { keys { k 0 0 } } translateZ ztran { keys { k 0 0 } } } } Just save it as handfix.pz2 and you can use it for V3. (Probably other Mill figures, too.. I never looked at the hand actor names for those figures.) Please feel free to adjust it for Jessi or whomever. Distribute, put it in your products, whatever you like.