o-q opened this issue on Sep 12, 2005 ยท 7 posts
o-q posted Tue, 13 September 2005 at 2:03 AM
creating an object then halve it, copy it, flip it over on its origin. then delete the extra verticies and weld together.... Why? surly with the implication of softbodies, sub-d and other high end implicated modeling techniqes, someone somewhere has thought of mirror modeling?