- Texturing: probably best to run the OBJ through UVmapper to get a template, then apply the colors or patterns to that template. 2. Smart-propping: unless you really want to do all the work of adapting it separately to each figure, probably best to leave it un-smarted. (Or at least have a separate un-smarted PP2 file.) I find it's easier to fit things into hands from scratch than to adjust a smart-prop from another figure. When it's smart-parented, the xtran/ytran/ztran adjustments go in odd directions.
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