DarkSkills opened this issue on Sep 13, 2005 ยท 24 posts
msg24_7 posted Wed, 14 September 2005 at 5:46 PM
<< " I've noticed, that you get these corrupted pz3 files when having lots of unconnected nodes in the material room"...should not be an issue as P5 handled this fine. I usually have a lot of connected nodes as I use shaders on everything. >> I was talking about UNconnected nodes! Those seem to cause a Problem with Poser 6. Not just unconnected image maps, but some of the other nodes. I did notice that after loading an item created for Poser 6 and the applying a MAT pose that was created for Poser 4 and did not contain any shader tree info. It did leave many UNconnected nodes. When saving this scene as a pz3 I got a corrupted file. If I did delete all the UNconnected nodes prior to saving the file was fine! Martin
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