love2pose opened this issue on Sep 15, 2005 ยท 9 posts
bagginsbill posted Thu, 15 September 2005 at 4:23 PM
Objects reflect light on each other. Walls and furniture reflect light from the actual lights in a room and contribute greatly to how other things in the room look. This is collectively known as ambient light and is very important if you are trying to achieve realism for most environments. Unless you are rendering a comedian on a black stage with a single spotlight, you have to do something about ambient light. Before Poser 6, there was no good way to simulate this. People created light sets with upwards of 20 very dark lights, trying to simulate ambience. With Poser 6, we have Image Based Lights, which use a spherically distorted image of an environment (called a light probe) that gives you a cheap and reasonably good (not perfect) way to simulate ambient light. (Really good renderers use a technique called radiosity to actually calculate all the light bouncing around in a room. Very intensive math.)
Thats the up side of IBL. The down side is, it doesn't do specular highlights or shadows. So if you use ONLY an IBL, your figure won't look good. And, because its only an approximation, you still have to tweak things for any given scene. I've never found a perfect-for-all-poses-and-camera-angles light setup.
A couple things to know about IBL - the pose room preview is not going to show you what it looks like. The preview uses a cheap infinite light as a standin for the IBL. IBL doesn't rotate - so if you are trying to spin an IBL around to light a particular area, forget it. Spin the figure instead.
IBL lights need an image (light probe) that describes the environment. There are a few that come with Poser. Look in Runtime/textures/Poser 6 Textures. You can get more from forums and such or make your own.
If you are doing portraits or similar, we can keep things simple. Usually one IBL and one infinite light in front of the figure will give good results. Sometimes I use one more light behind the figure.
The important thing is to manage the overall light balance - if you see washed out yellowy areas on your figure, lower the lights. One more thing - lights alone won't get you realism. You need good textures and some material room tricks to simulate skin properly. Anyways...
Try my simple portrait light setup.
First we'll set up the IBL.
Your IBL is now ready - go back to Pose room and render. Try moving your camera around and see how your figure looks from all sides.
Your figure should be dark but generally evenly lit, with somewhat more light from the right side.
Now go back to your front view.
Now we'll add the infinite light that will bring out the 3 in 3D.
Now render.
Hope this helps.
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