Lunaseas opened this issue on Feb 10, 2001 ยท 17 posts
Dogface posted Wed, 28 February 2001 at 4:32 PM
Some suggestions in using the rapier model if you're better at the technical end than I am: There are (at least from a visiual standpoint) five materials on a rapier: pommel nut pommel hilt handle blade But "blade" should include the ricasso. I don't know how to make morphs or add poseability, but if anybody would want to do that, morphs would be an excellent way to make one rapier model into an infinite number of rapiers. All of the following (according to my research) seem to have varied independenly of each other: Blade length (by up to 10% in either direction for a man of given height). Blade width (by up to 20% wider or 10% narrower). Blade thickness (by up to 10% thicker than in my figures). Waviness--yes, some rapiers had wavy "flamberge" style blades, but that seems to have been more of a fad. Pommel shape (from my truncated cone or "penis-head" to a sphere, to carved miniature human heads, to semispheres, so long as it was sufficiently weighty). Hilt Rings (more or less circular, bigger, smaller) Quillions (one bent forward, both bent forward, one bent forward the other back, both bent so as to have an "S" effect, also varied greatly in length) Knucklebow (Shorter, with or without ornamental reverse curve at end, absent altogether). Unfortunately, I have no idea how I would add such morph features to a rapier model. Magnets seem to only work on the whole model at once.