maul opened this issue on Feb 28, 2001 ยท 11 posts
Nance posted Wed, 28 February 2001 at 7:35 PM
Well, this ought to be interesting..... I'll start it off, though others here may be closer to current market rates. The company I'm with now does not market animation services, so the rates below are those at my former co. of about two years ago. This was mid-sized video production co. in a major market with mostly corporate clients using primarily SoftImage/SGI. Because scene detail and complexity can vary so widely it is impractical to try to base rates merely on the length of the animation. We bid/charged a fixed price per project based on: -any models purchased (though we would generally not transfer mesh license rights to the client - mainly cause they never ask) -manhours for modeling, scene design, layout and animation blocking ($100-200/hr) Our estimates of manhours was the toughest and would include some uncharged hours for machine/software/designer screwups & redos. (i.e. we might estimate 30 manhours for a project if everything were to work right the first time, but would realize that it might take us 40 hrs with some uncharged screwups) -machine time for rendering ($25-50/hr) -video transfer,compositing & editing ($75-250/hr) -tape or CD duplication (local market commodity pricing) Naturally, our price ranges varied with the size of the client's pocketbook (Huge companies paid more than the local garage band) and how much we wanted to do that particular project. OK...Next opinion please.....