Forum: Vue


Subject: Creating Better Looking Clouds In Vue-- (via FS2004)

Veritas777 opened this issue on Sep 16, 2005 ยท 32 posts


Veritas777 posted Fri, 16 September 2005 at 10:19 PM

Attached Link: http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.mpg

Here's another look at the same scene with a GI Atmosphere and some tinting for the clouds using a spotlight gel tint. It shows the real potential for beautiful Cumulus Sunset Clouds in Vue!

So... The MAIN POINT of all this is to basically show that VUE is really much more of a candidate for a Flight Simulator 2004 Cloud Technique using vertically mapped planes- because it would fit very neatly into the Camera Facing Bill Boards, Object Scatter Function, and the Eco-Systems "instances" methodology that VUE uses.

Basically- there is no reason why there can't be VUE CLOUD-SYSTEMS that create hundreds of Cloud Instances mapped across not only vertical planes- but in box like shapes that Flight Simulator 2004 uses. As brilliant as the FS 2004 Clouds are, they were not INVENTED by Microsoft, and really are the cumulative work of many researchers over
the years. And even more importantly- VUE doesn't need to worry about 60 Frames Per Second rendering speeds-- as FS 2004 does-- and E-ON could add in more Cloud Rendering Techniques that Microsoft was forced to LEAVE
OUT.

See the attached MPEG Video for a narrated version of her
Siggraph presentation.