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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Is anyone else having this porblem with Terai Yuki?


smallspace ( ) posted Fri, 16 September 2005 at 5:11 AM · edited Fri, 29 November 2024 at 7:47 AM

Content Advisory! This message contains nudity

file_291254.jpg

I just got around to messing with Teria Yuki for the first time. Her joint parameters seem to be all screwed up. (both regular and hi-res versions)

Is anyone else having this problem? Has this been talked about before? Is there a fix? (outside of me having to re-do her joints myself, that is)

Any info would be helpful.

Thanks.

SMT

I'd rather stay in my lane than lay in my stain!


Casette ( ) posted Fri, 16 September 2005 at 5:13 AM

I have Terai Yuki but never I had this bug...


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


smallspace ( ) posted Fri, 16 September 2005 at 5:39 AM

Ok. I re-installed her, and about half of the problems went away. The problems still remaining are: 1. The hole in the middle of her back when she bends at the waist. 2. The disappearing gut when she bends at the waist. 3. The break in her side when she go side to side at the waist. 4. The hump in her back when she bends at the chest. Would anyone mind trying these to see if they get the same? Thanks

I'd rather stay in my lane than lay in my stain!


smallspace ( ) posted Fri, 16 September 2005 at 6:04 AM

Uh...that should be "problem" not "porblem" (way too late to be up...)

I'd rather stay in my lane than lay in my stain!


Marque ( ) posted Fri, 16 September 2005 at 9:06 AM

Yup, not too pretty is it? Not a bug, she is just not put together very well. Oh well, guess she'll be a background character. Don't think I can get a refund for her at this point. Will have to try to be more careful and not let a sale push me into buying stuffage. Marque


Kalypso ( ) posted Fri, 16 September 2005 at 9:13 AM
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I heard they've taken her off CP and so I'm hoping it was to improve her, in which case if we got her I'm sure we'll be getting the update. I'm hoping for face room support in addition to better joints :)


Jim Burton ( ) posted Fri, 16 September 2005 at 5:35 PM

Maybe the same guy who did stock Jessi's Joint Parameters did her's, too... ;-)


Tashar59 ( ) posted Sat, 17 September 2005 at 2:01 AM

This is to funny, I've said this about the P6 figures and Terai Yuki and Miki for awhile. All CL/eF has said it was us not them. I was even told by CLSteve that my version of Miki was Japanese, that's why the problems. Funny thing is, I bought from CP, with motor cyle and all. Let's face it, all thier figures JP's suck the big one and they don't feel the need to fix it. That's how it sound anyways.


Starkdog ( ) posted Sat, 17 September 2005 at 12:10 PM

I'm sick of everyone bashing CL/EF characters, because the Jp's suck, or the knees bend weird. Their characters are rigged differently from DAZ characters, so that it is easier on resources to animate. True, when in extreme static poses, there is breakage in the knees and some limbs. That is expected with the way POSER handles joints and its internal rigging configuration. Until there are plugins for collision, weight mapping, and more complex muscle type morphs, Poser is as close as it gets. NOW, in regards to DAZ's characters, DAZ made simpler posing more difficult. DAZ added in the buttocks groups and joints, using spherical falloffs, tons of JCM's, JP's, and lots of ERC. In static poses, DAZ's characters look better when posed in similar extreme poses. However, the added bloat in the rigging and cr2s makes animation more resource intensive. This added bloat makes conforming clothes creation difficult; because for the clothes to bend and adjust accordingly, it also must have matching JP's, JCM's, ERC, etc. It is a long and tedious process to add all that in to a simple clothing item. This is why I have avoided spending a lot of time modeling stuff for DAZ characters. Finally, to the armchair complainers, try rigging a mesh like Jessi, V3, or Judy without using JCMs, and also without Dr. Geep's rigging tutorials. It isn't easy! -Starkdog


smallspace ( ) posted Sat, 17 September 2005 at 12:44 PM

Hey, I LIKE Terai Yuki! She's cute as a button. Her problems, however are hardly confined to "extreme poses" of any type. Just try to put her in a normal "sitting" position, or even shifting her weight to one side...there's problems. -smt

I'd rather stay in my lane than lay in my stain!


Tashar59 ( ) posted Sat, 17 September 2005 at 1:14 PM

Starkdog, I can and do a better job than they do and I'm not a pro. Seems to me, many of us that complain, also have to fix it ourselves. I don't know what Geep's tutorials have anything to do with it but maybe CL/eF should read them. If you are happy with poor workmanship, that is fine. Though I don't know what fixing the JP's to bend right so they don't toast the mesh has anything to do with, "However, the added bloat in the rigging and cr2s makes animation more resource intensive." Good to know that propper bending joint are the cause of that. There is no reason that you need to get your ginch in a knot because some of us aren't happy about the shoddy work. I don't like to pay for something that, I have to do thier work for them. I must admit though, that I don't let these problems or other figures limit my modeling. Just because we don't jump up and down yelling, "Look at me," everytime we make something, doesn't mean we are, "armchair complainers."


BastBlack ( ) posted Sat, 17 September 2005 at 2:13 PM · edited Sat, 17 September 2005 at 2:22 PM

I didn't get Terai Yuki before they pulled her. I hope she comes back. If there are problems with her, I hope they're fixed.

Whatever happened to the Japanese male figure Koiji that came with Miki in Japan? I hope he get released. Maybe they are tweaking him.

I think it's great eF is releasing figures. From what I can tell, they all come from Japan. (Jesse, James, Miki, Kioji, Terai Yuki.)

I saw Miki on the cover of a book for Shade at the Borders the other day. I was like, "Hey that's Miki!" It looks like she was modelled in Shade, and she must have been around for awhile, but maybe not released commerically?

I'm guessing these figures are originally made in, or for, other programs like Shade that are more popular in Japan. But over here Poser is king. So perhaps they're having a learning curve adapting Japanese Shade figures to Poser? Why don't they just scoop up talented people like Anton or Yamato who know Poser inside and out, and have them adapt these figures for Poser?

I love that James, Jesse, and Miki have the face room. that's a very cool thing. Reminds me of the Sims' face shaper.

What I don't like are: the bad JPs, bad porportions on Jesse, external morphs that make these figures unuseable in P4 and PP, Terai Yuki's lo res figure, how Jesses's eyes "break" when posed, and the eyes in general on all of the figures.

Its great there's all these new figures, i just hope they are being fixed and new figures released in the future will be better adapted to poser :)

bB

Message edited on: 09/17/2005 14:22


Khai ( ) posted Sat, 17 September 2005 at 2:15 PM

"I can and do a better job than they do and I'm not a pro" money. mouth. same position. proof. words that come to mind....


Tashar59 ( ) posted Sat, 17 September 2005 at 4:59 PM

Khai, FYI, all you have to do is look at some of the threads I have posted and it shows the Proof. I've been rebuilting Miki and fixing the JP's. So put that in your Pipe and smoke it.


Khai ( ) posted Sat, 17 September 2005 at 5:35 PM

sorry gave up smoking. I just hear "they're broken" (they ain't) and "I could do better!" (prove it) over and over and over again. and guess what? out of how many ppl that have these figures... how many have complained? give you a guess. you won't need to take your shoes off to count. yup out of serveral thousand less than 10 ppl are here complaining. what does that tell you?


Starkdog ( ) posted Sat, 17 September 2005 at 6:08 PM

Beryld, you are still not seeing my point. Load up Poser6. Look at the splash screen at content providers: Cubed, TransPond, Kozaburo, Sixus1 Media, Runtime DNA, etc. These are the people who brought forth a lot of content in a short amount of time. Also note that these people are independent contractors to e-Frontier, whereas DAZ has in-house modeling, rigging, and other operations. What happens, is that e-frontier may send out a mesh, or contract one for a character. Colm at RDNA does wonderful facial and body morphs. Sydd Raven is making awesome textures, other people make the rig and joint parameters. Finally, all of this is then synthesized into a character pack. You may have anywhere from 3-10 different people working on different aspects of a character. DAZ has an advantage, as they can do everything in one setting, rather than depending on contractors. Also note, that e-frontier has 2 QA personnel listed on the splash screen. When you have many contractors working on multiple characters and other content in a fast-paced environment, some errors can happen. As for Terai Yuki, I have no problems with the way she poses. I have no idea how she fell apart in the other posts. Finally, if you can do a better job of character creation than Cubed, RDNA, DAZ, Sixus1, and TransPond, my credit card is waiting. -Starkdog


Tashar59 ( ) posted Sat, 17 September 2005 at 9:01 PM

I never said I could create better characters than, Cubed, RDNA, DAZ, Sixus1, and TransPond. I would be a fool to think that. I said I can do a better job on the JP's of the figures mentioned and I'm doing just that. The only reason more don't say anything is because they know they will be attacked and told they don't know what they are talking about. I find it strange that you don't attack populars that say the same thing, Koz is fixing the JP's on Miki too. Look what Jim Burton did for Jessie. Why do feel the need to say that we are in the wrong and not them? This thread proves a couple of points. 1.Don't say anything about poor quality of a product or you will be attacked if your not one of the in crowd 2. Nothing will get fixed because of point 1. Thank you for making me see my errors. You have saved me from making a big mistake buying some locker space to give this feebee to the community that is not needed or wanted. Won't happen again.


Starkdog ( ) posted Sat, 17 September 2005 at 9:40 PM

Beryld, I am not attacking you, but the way you phrased your earlier concerns prompted me to respond like I did. I do realize that there are more than 1 ways to rig a character. I see what you have done with Miki, and she looks great, and I do hope that you release her! One thing we should be focusing on, is how to improve Poser's handling of rigging. From what I've read, Poser has had the same type of rig-processing since Poser3. What we need, are plugins as a work-around, until Poser's code is changed. Beryld- Kozaburo, Yamato, Jim Burton and you do add value to such characters. It is these outside ideas that help to foster new changes in the way characters bend,warp, and pose. I do have a feeling that e-Frontier might make a stipulation for a basic rig, so that poses and characters maintain some uniformity. MayaDoll bends differently from Aiko3, and differently from Terai Yuki to Miki to Apollo. Imagine if all of the Poser characters out there had completely different rigging!!! It would be really difficult to build a scene, especially when each character handles differently. What bugs me, is when people are too quick to jump on CL/eF, DAZ, etc. about posing and bending, blaming crappy quality and so forth. POSER is the name of the game, and we should be experimenting with ideas and concepts. If everything came in a neat little box and required no talent, guesswork, and experimentation, what would be the purpose of buying the software and addons? -Starkdog


Tashar59 ( ) posted Sat, 17 September 2005 at 9:52 PM

Koz is fixing the JP's on Miki too. Should have read. Yamato is fixing the JP's on Miki too.


byAnton ( ) posted Sat, 17 September 2005 at 10:21 PM

Okay eveyone back in their corners right now!!! hehehe There are far more established and troubled figures most use. It is true people aren't quite even with their criticisms. ANyway..... It is a small glitch and quite easily fixable. Upen the Joint Editor Select each Twist, Side to Side, and Bend one at a time. Click checkmark "Spherical Falloff Zones" on and then off again. Close window. Save figure. All better. :) PhilC clued me in on this one. >>>"Yup, not too pretty is it? Not a bug, she is just not put together very well."<<< This assumption is obviously false. People really should be careful before making damaging judgements that might be innaccurate.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Yamato ( ) posted Sat, 17 September 2005 at 10:27 PM

Wow? Why do you know? ;) But I do not for eF but for myself and your friends. As many told. All eF figure except Jessi were from Japanese modeller and many might be made in Shade. The Authors of Miki and Yuki are both very famous 3D character maker in Japan. I have nothing to say for their works. But as far as I know. eF misunderstood "what is Poser figure". eF was concerned about "character" but indifferent about how to work them in Poser completely. I think. Now eF knows. I'm anticipating next eF action.


Tashar59 ( ) posted Sat, 17 September 2005 at 10:41 PM · edited Sat, 17 September 2005 at 10:51 PM

I still think ef should pay people like you Yamato to work with these figure. I love the unique look these figures have. I don't blame the modelers for any of this. I learned that trick from PhilC too. Use it for figure creations in the setup room and converting clothes.

Message edited on: 09/17/2005 22:51


R_Hatch ( ) posted Sun, 18 September 2005 at 3:31 AM

There is absolutely nothing wrong with Poser's rigging system. Once you know how it works, it can be made to do things quite well. Joint Editor bugginess aside, Poser is a wonderful application in which to rig figures. You just have to set up the figure model properly (actually not a huge departure from how things are currently done). Also, certain 'fixtures' of the human body should NOT be modeled, but morphed (however, there should obviously be enough polygons present to support these morphs). Finally, it is unnecessary to create a figure with 100,000 polygons JUST to achieve better bending. All the results I speak of, have been achieved with a figure based on V2RR.


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