steerpike opened this issue on Sep 17, 2005 ยท 10 posts
kawecki posted Sun, 18 September 2005 at 3:44 AM
You can do it with a text editor. 1) Save your figure with the morph as a character (cr2) 2) Open the saved cr2 in a text editor 3) Search for your created morph (if is a head morph in actor head) 4) Copy starting from targetgeom until the begining of the next targetgeom 5) create a new file with { version { number 4.01 } actor head { channels { 4) paste here your copied morph and change the targetGeom name targetGeom PBMDC_10 (your must use some empty PBMXXX) NOTE*) you must change your morph tittle to something as above. { name head_morph_xxxx (your morph name) hidden 0 interpStyleLocked 0 indexes xxx numbDeltas xxx deltas { ---- ---- } } 6) Add then } } } 7) Save the file as *.pz2 in the pose library 8) It's done, every time you apply the pose to the a character you new morph is added to the character.
Stupidity also evolves!