Cheers opened this issue on Sep 19, 2005 ยท 12 posts
DMM posted Mon, 19 September 2005 at 8:10 PM
When Ecoing distant cities, do it in two ecosystems. On the first Ecosystem, for the center of the city have random rotation (but vertical). For the rest of the city, have all the buildings rotated in 90 degree increments only. Its a subtle thing, but most (European) cities have chaotic jostling inner layouts and more regular lined up layouts toward the edges. It will look better without you really knowing why.