jasonsani opened this issue on Sep 20, 2005 ยท 22 posts
AgentSmith posted Wed, 21 September 2005 at 2:33 AM
Bryce is still a raytracer renderer, and those will ALWAYS be slower than a scanline rendering engine. More accurate, but slower. So, not really a fair comparison. (but, I do understand your point, I've seen C4D render...way fast.) It would be nice to have Bryce (6.0) with a selectable rendering engine. And/or, quality vs. speed sliders. I have ran into the rare few scenes that render a little slower in Bryce 5.5 vs. 5.0, but all in all, B5.5 is faster for me. Loading and saving scenes is faster also, which is a godsend for complex scenes. But, I know DAZ has more room for rendering speed improvement... Soft Shadows are another complex problem that even high-end programs have struggled with, but have now pretty much wrangled in. I'm not sure with Bryce being a raytracer, if it would be possible to speed up the rendering of soft shadows much past the idea of optimizing/speeding up the program code. :o/ Maybe if it would calculate shadow maps? AgentSmith
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