Forum: Bryce


Subject: translucency and general scene tips wanted

zescanner opened this issue on Sep 22, 2005 ยท 16 posts


Gog posted Fri, 23 September 2005 at 4:16 AM

Wow Max, did you have to write an essay on this for school and just paste it in here? :) It's a good post - I'm just teasing.

The things that I noticed most are:

  1. the sphere primitive looks squashed to me which detracts from the reality (is the camera's fov odd? - did you press the scale view buttons when looking through the camera rather then dollying the camera?), I'd also scale the texture on the sphere to give more detail.
  2. The floor texture doesn't appear to have any bump, a little bump and then maybe some fake shellac would look good
  3. this is the one that causes for me the biggest issue, outside the light is dark/night which is why I can see the open door and lady reflected in the window, so why can I see the cross bars of another window, which is brightly lit in the shadows on the wall, bring all the lights inside the 'room' or keep the exterior ones very low to keep the lighting schema consistent.

Message edited on: 09/23/2005 04:24

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.