Forum: Poser - OFFICIAL


Subject: Victoria 4 speculations

joezabel opened this issue on Sep 22, 2005 ยท 56 posts


maxxxmodelz posted Fri, 23 September 2005 at 4:39 PM

"but it seems to me that that the "joint obsession" here seem to be based on close up stills of nekkid poser females as opposed to overall CG scenes and functionality."

Not true at all. Bad joints are bad joints, and at some point in an animation, they're going to be troublesome... hopefully only briefly, and not in a close-up shot. I'm sure you've encountered it, because I know you do animations, and I know I've encountered it many times. Yes, clever camera angles and dynamic cloth can take care of some of the issues by hiding the broken joints, but conforming clothing inherits much of the same problems as it's "parent" mesh. This can become problematic if you want to avoid the overhead of running dynamic sims on all your clothing all the time. Motion blur can't hide everything, especially where there's not much of it going on, or if you ever plan to output to high def or DV.

Anyway, it's not just mesh breaks, it's also rotation and gimbal lock that poses issues for animation, as I'm sure you're aware. Regardless of one's personal tolerance of such things, I don't think anyone is really "obsessing" over it. Just a matter of fixing what can be fixed, and moving on. :-) Message edited on: 09/23/2005 16:40


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.