3DNeo opened this issue on Sep 22, 2005 ยท 25 posts
joezabel posted Fri, 23 September 2005 at 8:12 PM
Tyger has a good point. In practice, continuity of figures is extremely useful. I have several new figures now with the new Poser 6 and the Miki model. But they're hard to use, because I don't have the variety of skin tones and clothing that my V3 figure has. I also think that the available morphs provide quite a variety of possibilities with the figure faces-- you just have to work with them a bit, and sometimes in counter-intuitive ways. For instance, if you use a negative value on a high-cheekbones morph, you can take a supermodel type and make her seem more ordinary-looking. The Poser 6 models seem to have made a step forward in facial variety; I haven't experimented with them long, but I've come up with some nice stuff. I especially like the fact that you can dial up the nose to be quite large, and you can use the face room to change the shape of the entire head.