3DNeo opened this issue on Sep 23, 2005 ยท 31 posts
Parthius posted Sat, 24 September 2005 at 6:59 AM
3DNeo, Let me suggest another angle for you, use Poser as the starting point (using all the things it does well) and then go over into a modeling package to make everything right. Then take everything into the package that will support the quality of render you want. (Richardson uses ZBrush and is doing amazing stuff.) The biggest limitation on V3 is the lack of available joint correction morphs (and she really needs them). Options there are to follow the richardson route or to port her and her morphs over to your highend app, rig her, and add in corrections as required. I am still debating which way to go, but do all my serious renders in LightWave because Firefly flat out refuses to try. BTW, V3 gives me about 1.5M polys to tweak at a level 3 subpatch in LW, so the issue is not enough to work with! Instead it is the rigging, sculpting, and shading. Before you know it, you'll be looking for 8000x10000 uncompressed Tif texture maps too...