Blackhearted opened this issue on Sep 19, 2005 ยท 62 posts
Blackhearted posted Sat, 24 September 2005 at 10:05 AM
morning folks, She's beautiful!! Have her Joint Parameters been re-worked? Can she wear V3's shoes? thanks, and nope: i have not touched the JPs. i wanted to tweak them a little but then she would not have been able to wear V3 clothing via wardrobe wizard, the tailor, etc. Oh and I have one more Q: How well does she 'mix' with V3's standard MT's? i have no idea - i dont own the V3 morph packs. i would assume she mixes fine if you use them in moderation. some of the daz morphs - like the obese ones - are not very good, so that would carry over :) the boobs have been extensively remorphed (actually theyve been totally flattened to the body, then morphed in from scratch. so you may not be able to, say, just dial in Breast Size 8 to 1.0, but you certainly could add some size by dialing some of the morphs to .3, .4, etc. morphs are usually very forgiving - so for areas that have gotten very extensive remorphing (breasts, navel, pubes, tops of her thighs, etc) they might need to be used in moderation but for other areas theey should take very well. perhaps someone who owns the V3 morph packs can let us know how they fared by posting here? what do her shoulders/armpits look like from the front with her arms down? it depends. V3 has extensive joint controlled morphs that fix her joints in the bent position. however, the drawback of these is that in a halfway or 3/4 bent position often things will look wierd. for example, when you bend V3's thighs up (as if she were holding them parallel to the ground), the tops of her thighs start to flatten (called 'pancake thigh' by most people around here). this is because the JCM for her thigh bent position is kicking in and flattening the top of her thigh so that when it bends up further, it looks natural. JCMs have a linear relationship to the joint, so as soon as you start moving the joint they will engage. suffice to say its a huge PITA conforming clothing to these JCMs. so, any character made for V3 will exhibit the same joint issues that V3 will (same goes for clothing). this will be this way until curious labs reworks the rigging in poser to something less primitive. V1-V2's joints looked bad when fully bent, but fine when partially bent. V3's joints look fine fully bent, but look a little wierd when bent halfway - but this is the compromise with poser's rigging. you can counter this sometimes by adjusting her JCMs by hand into the negatives, but ofteen its far simpler just to adjust your pose a little or do a spot of postwork. so, the short answer to your question is this: with her arms hanging straight down she looks perfectly natural. 25 degrees out to the sides, however, the tops of her inner arms dip in due to V3's JCMs, but this is unavoidable on all unimesh characters. cheers, -gabriel