Forum: Poser - OFFICIAL


Subject: Victoria 4 speculations

joezabel opened this issue on Sep 22, 2005 ยท 56 posts


ynsaen posted Sun, 25 September 2005 at 4:13 PM

Maxx -- you are right. It is more proven. That's one of the reasons it became an industry standard. Still doesn't establish that it is better, merely different. Nothing in the world wrong with different. " I don't know about Maya's rigging methods, but in 3dsmax, rigging a character with Character Studio and "physique" is MUCH easier than Poser's traditional boning system, and the paramentric nature of the skeletons makes it very easy to resize bones, and fit the rig to any biped mesh, or make any variety of changes to the rig at any time AFTER it's been completed. If ease-of-use is the priority, then I don't see how it's current setup room is easier to use than this." Create conforming clothing with CS. Standard methodology is to create a separate item and then manually duplicate the motions across both. While retaining that capability doesn't seem to be of paramount importance to the designers of poser, it is to the larger number of users and content creators -- who really do more to make poser the widely used program that it is now than CL itself does. Take a basic bipedal structure and add four more limbs to it. CS has the inherent weakness, as a paramteric system, of only being capable of doing what it is created for -- and that was really the most basic srigging for the most speedy use. Interestingly enough, CS was developed to make wm rigging easier, and does exactly the same thing that most poser folks do -- it creates a "generic" rigging that is simple -- and has flaws of its own just as the predominant rigging systems currently in use by poser content creators have -- just different flaws. CS is a less flexible system than the poser one. Not worse, not better. And oh, yeah, I'll give ya the Setup Room sucks right off the bat. Royally. I know you aren't bashing poser. You love it as much as I do. Is there a better method? Doubtless. Are any of them as flexible and simple to use? not really. Additional enhancements to the rigging include not only some cr2 quirks from P4/5, but also greater scripting freedom and connections, combined with mateial room, creasing angle, and displacment capabilites, as well as the goal and Mass elements and the pmd format (which is not compatible with the hack version that inspired it). So yes, there were some enhancements. Not knowing what they are doesn't make them absent. And not thinking they are earth shattering changes doesn't reduce them in importance. I do agree that IK needs to be improved considerably in Poser -- so much has been advanced within it, that greater control and freedom over IK would stunning. Have to admit I'm impressed with what D|S did in that department. And improvements to the walk designer (a parametric system)would be welcome as well.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)