Forum: Poser - OFFICIAL


Subject: Victoria 4 speculations

joezabel opened this issue on Sep 22, 2005 ยท 56 posts


wolf359 posted Mon, 26 September 2005 at 5:21 AM

"It seems Daz managed a weight conversion from Poser joints so
I see no reason why it can't spit them back to Poser."

for the same reason we cant "spit" A rigged figure from lightwave back to poser
you will have to somehow to give poser the ability to read them.

and if it just a full conversion back to an old style poser tri-axis rig then
what is the point???

IMHO a direct conversion of poser rigging to tradtional
industry standard weight maps is not likely to happen
the reasons for this are well documented by those who have tried to thus far

As you Already know, Poser uses axis-dependent weighting for "Joint Parameters".
THREE axis's for each bone
It bases its "bone" deformations on each axis, averaging them together.

even if these averaged weights are fed into a standard weight map Like those used in
MAX, MAYA ,Lightwave, Cinema4DXL. Softimage et al
properly, these high end apps bones will not take note of them
(Real bones seem to ignore these dynamic changes and stick to the initial maps)

this is why FBX export of posable figures from poser is a Non Starter.

This is why the expensive "CR2 to Bones" plugins from Greenbriar studios
will only give you a rigged poser figure in the target apps(Lightwave&Cinema)
standing in the default "T" arms out position needing to be properly re-weighted
if you plan on bending any joints.

Now to be perfectly Frank ,i have not looked closely at "MarkDC's"
expensive plugins that claim to convert poser rigs Directly to MAX & Softimage XSI rigs
and cant comment on wether those conversion are "perfect" or need
weight map adjustments afterwards.

that said i still believe it is more likely that DAZ will simply release version
of the vicky/Mike meshes etc already rigged and weighted to work in some future releases of D/S
that supports such "traditional" rigs

I personaly would see such a development a a Good thing as DAZ figure would then be
availabe in a format that could be used directly in nearly every major 3D character
Application Except HASH which is a Xenophobic closed application any way. Message edited on: 09/26/2005 05:22



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